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Atari Mega Archive 1
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Atari Mega Archive - Volume 1.iso
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landmine.lzh
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readme
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1993-11-20
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This archive should contain three files: README, this file;
LANDMINE.PRG, the executable program; and LANDMINE.PAS, the HighSpeed
Pascal source code.
How to play:
The Minefield is an eight by eight grid. Under ten of the squares are
mines. Your task is to uncover the fifty-four squares which do not
have mines. If you are successful, you win; if you uncover a square
which contains a mine, you lose.
A square can be uncovered by putting the arrow on it and clicking the
left mouse button. If there is a mine on the square, it will be shown
and the game ends. If there is no mine, but there are mines in some
of the eight adjacent squares, then the number of those mines will be
shown in the square. If there are no mines in that square or any
adjacent ones, and the computer will help you a bit by uncovering all
nearby empty squares.
If you think a square does have a mine, you can mark it with a flag by
clicking the right mouse button. If you later decide you are
mistaken, another click with the right button will remove the flag.
The numbers which appear in the uncovered squares, along with the
total number of mines flagged, are the "hints" you use to determine
where the hidden mines are located.
The code:
I tried to put enough comments in the codes so that it could be easily
followed. If you have any questions I will be happy to try to answer
them. If you have any suggestions for improving the code or the game,
let me know.
I originally wrote this for hi-res, and later went back and added what
was required for it to run in low res. In other words, while it runs
it low res it doesn't make good use of the color possibilities. In
fact, it doesn't look as good as the black & white version.